/***************************************************************************
 *   Copyright (C) 2009 by Jason Pullara                                   *
 *   lordkat@gmail.com                                                     *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef __ONETIME__
#define __ONETIME__

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <iostream>
#include <fstream>
#include <string>
#include <list>
#include <vector>
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include <math.h>
#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_net.h"
extern "C" {
	#include "lua.h"
	#include "lauxlib.h"
	#include "lualib.h"
}
#include "luabind/luabind.hpp"

/* Maximum number of jobs in the game.
Changing this requires a savefile conversion */
#define MAX_JOBS 64



#include "utils.h"

#include "enum.h"
#include "struct.h"
#include "cTables.h"
#include "cFileIO.h"
#include "cLuaEngine.h"
#include "cCharacter.h"
#include "cClient.h"
#include "cNetwork.h"

extern sCommandTable g_commandTable[];

extern cTables g_lookupTables;

#endif